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PyrosTheStickman

66 Game Reviews

12 w/ Responses

First of your works I've seen, and I liked it. Nice story and the artstyle is pretty.

Although this game showed occasional signs of unpolishedness, honestly, I'm hard-pressed to find a moment that I didn't enjoy playing Wickebine. I did play the download version (I prefer to own things) and although Wickebine's running speed is slow, her blade moves just fine far as I can tell. This game is short (for those reading reviews) if you sit and just play it, and one could probably get through the final dungeon within a day. You get sub-weapons in the game with various elemental attributes and ranges that you may choose per your liking. They can be charged by holding D, but you will acquire the Auto-Battery, which allows you to charge automatically without D! There are enemies throughout the dungeon, and there are few opportunities for annoying pitfalls. The bosses are well done, with the exception of a handful of attacks that could've been made a bit more powerful IMO. There is not much talking to people and collecting, etc, it is mostly just going through dungeons.
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All in all, I haven't enjoyed a flash game this much since Phoenotopia. There were a few small glitches apparent but none of them provided any impediment to gameplay at all and I did not find any faults worthy of taking off rating. I've completed the final dungeon, but unlocked the post-game "Victoria's Secret" XD. I'll play it some time soon!

Great job. Not much to say as far as reviews go, but I think the game could've been a bit longer. I loved the Riddle series.

This is not bad. I just want to know how you can create an account.

The powerups are cool. I've only gotten Shield and Bomb, though.

I'm being completely honest: this game is unplayable. I honestly don't know why everyone else loved it. I play a lot of games and even so WHO can move their mouse fast enough to deal with these enemies. Half a style for art/sprites style.

keybol responds:

People have beaten the game with mouse. You can also try the mobile version and see if it's easier for you

This has the most depth of the episodes so far. (at the end, I chose "Kill." That's all I'm going to say, to avoid spoiling) But yeah. I like the 16bit sprites. Did you do those?

The story and gameplay is really great. All the other turn-based battle games I've played so far on Newgrounds are put to shame by this. You could really go on to dev console games though. You could release Dead Detention and Alula Falling as a complete package on Steam or other platforms

Great job! I have a reason to check Newgrounds now! How many episodes will there be in the series? When will Alula learn more attacks besides Blue Flame?

JackAstral responds:

Thanks! There'll be at least 5 episodes- I mightttttt split the final episode into 2 parts. Alula will learn new attacks in the next episode! I think I'm going to add conditions (like paralysed, burned, poisoned, ect) so there'll be a bunch of new attacks to accommodate that!

You've done it again! I only got the Presumed Dead and helicopter endings thus far, but there are more!!!! Five, you say? Dang. I still remember Breaking in the Bank!

PuffballsUnited responds:

Haha it's come a long way.

08jackt, I remember when you were on Scratch! And wow! This was a masterpiece! It was eerie and the story is on point! I can't wait for the next one!

This was Cosmoseth's first game in like forever. I was between 8th grade and High school when this game came out, I was having a sucky year but this was a nugget of gold! DFR is based on "Dry Fire" an extremely old Cosmoseth game. This one is completely different, though. 2.5 years later, it's still great.
The color system is a bit tricky later on. There's no way to save your game, and I'd really like to see a save feature added! The game screen is a bit small, and I think enlarging it would make aiming at the enemies easier.
The music is awesome. The beginning level's music is a unique track, but the others, though they sound cool, just seem to be rearrangements of basically the same tune/melody/whatever. It's repetitive.
The enemies and bosses come in a variety of formats from guys covered in explosives who ram into you, to wizards who strike you with lightning. In typical Cosmo- style, a new type or types of enemies are introduced with each successive level. And if the enemies put you into a tight spot, a Drone Strike or Earthquake can be summoned at the press of a key. The store offers power-ups that are permanent, and those parachute drops in the middle of battle can turn the tides in your favor if you shoot them on time.

I took her to my freakhouse and I pented it.

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