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PyrosTheStickman

66 Game Reviews

12 w/ Responses

This is a GREAT game!The swimming parts were fun,and the boost slide is a good thing to have, but.............how do you PAUSE?

DrNeroCF responds:

Space.

This is challenging,and the idea of the blob is great.One thing I don't like though is that falling far distances hurts.The controls are also kinda loose,which is annoying at some times.The music is awesome though

AWESOME

One of the best games on the site.

But how do you pause?

cool!

I like it!Not too hard,not too easy!

Good!

You can't spindash and it's too short.Other than that,the game is well designed!

LUVITT

Even though I don't like complex puzzles(the pipe and the triangle puzzles were hard,the rest were baby easy),I enjoyed the game thoroughly.I had to use the walkthrough,but it taught me to look out for minor details.Problems are:
-Sometimes you can communicate with creatures without using the CC(is this because I already used it once?If so I understand,but you should make that clear :)
-I like that you incorporated Zack's FIARPOWAR as an ability.I think the other characters should gain new abilities as the adventure progresses
-The part at the end where you follow the arrows was a tad too easy.You should start incorporating timed parts of the game and timed puzzles(and add the ability to pause if you do this,too)
-Make hazards to hurt phil and the characters(and give them HP bars),to make a better incentive not to screw things up(i.e.failing a puzzle=hurt)

Great game,can't wait for the next one.

JonBro responds:

- Yeah, once you use the communicator on a creature once, you don't have to do it again for that creature. I figured this was the most convenient way to come back to their conversations.
- The new abilities thing is a thought that I'm already trying to incorporate in RT2, and I'll probably do the same with games later in the series as well.
- I'm aware that it was really easy, but it was really intended to be part of the ending rather than another puzzle in the game. And with a game like this, I fail to see how putting a timer on a puzzle makes it better. I always prefer to have all the time I need to finish a puzzle, and all a countdown would do is interrupt your thinking when it finishes and cause you to start over, which just seems inefficient.
- Heh, I don't seem to sound harsh with this one, but there will never be HP bars for any of these games. The no-health layout of the games will stay strictly as they are, partly for the same reasons I'm not including frustrating timed puzzles, partly because healthbars would break the storytelling, and partly because I feel the idea of simply getting through and beating these games is enough incentive in itself. Mistakes are okay--I don't plan to take a game based completely around logical thinking and rub it in that the player is doing something wrong.

But I understand where you're coming from with everything you're saying, and I do consider every comment I receive. There's just some criticism I feel will improve my work, and some I feel that won't. Opinions make the world go around.

So thank you :)

Cool!

It's just as good as the original KOLM.I love the music and I'll be looking forward to KOLM 2.

On Newgrounds,clicking the Play button under "K.O.L.M.I.A.M. is ready!"does nothing.Please fix this because the fact that I can't get the medals(I beat the game on Armor games)is ticking me off.

Yes.....

This was good,but the only problem is that when you fall,you lose all of your lives rather than 1.

Not really fun

This would be more fun if he didn't use fludd whenever you hit the ground.

I hate it

It's fun,but it has a lot of problems:

-It takes a ridiculously long time for Kitty to kill the enemies(let alone how much tickle points they have)
-Blocko is too hard to defeat
-and other self explanatory things.Good luck to everyone else out there

This is the WORST game in the Robot Wants series.

I took her to my freakhouse and I pented it.

Age 25, Male

Wanderer

SCS

IL

Joined on 5/8/10

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